First Impressions - Orleans

Orleans is a bag building eurogame for two to four players. On their turns, players pull character tiles from their personal bag. In player order, players choose to place their character tiles on action spots on their player boards. Each action spot requires a combination of two or three specific workers to take the action. The majority of actions give you a new character tile and a bonus action.

Review - Undo: Curse from the Past

This is a spoiler-free review. All photos are of setup and anytime I discuss a minor spoiler I will note it ahead of time so you can skip it. Undo: Curse from the Past is a game in which players are “Weavers of Fate”, time travellers aiming to prevent a sudden death by making changes to the past. Players do this by choosing from a selection of cards representing times and places and making decisions about how to influence an event described on the card. Currently, three Undo games have been released. The series appears to be modelling itself on the Exit and Unlock games, providing cheap, one-off adventures for a low price. This specific scenario sees players travelling to 20th century Germany and ancient Egypt.

Accessory Review - Folded Space Inserts

Folded Space are company based out of Sofia, Bulgaria who produce inserts for board games. Their inserts are very similar to foam core based inserts except that they are made from a slightly different material (Evacore) and the sheets of Evacore come pre-cut, reducing the amount of work required to make them.

Review - Sagrada

Sagrada is a competitive puzzle game where players take on the role of artists trying to create stained glass windows in the Sagrada Familia in Barcelona. On their turns players draft and place different coloured dice on their personal player boards. Games of Sagrada are short and although there is a lot to the puzzle at the game’s heart, the rules are simple enough for anyone to play.

Review - Hanabi

Hanabi is a small box cooperative card game with a unique conceit. Players play the entire game with their cards facing away from them, towards the other players. As such, players have no idea what cards they are holding. In Hanabi players sort through cards representing fireworks, putting them in the correct order to put on a spectacular firework show. Players can give each other simple clues about the cards in other players hands but each clue costs precious time. Players play cards when they think they have the right one at the right time. However, too many mistakes will lead to the fireworks going off and the game ending early.